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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Aeon Veritas
Easily.Offended The Bastion
22
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Posted - 2016.04.12 12:18:14 -
[1] - Quote
Sorry if I missed that bit of information somewhere, but is there no longer the 5x penalty to Entosis Link cycle time for capitals? |
Aeon Veritas
Easily.Offended The Bastion
22
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Posted - 2016.04.12 13:50:16 -
[2] - Quote
Sgt Ocker wrote:Aeon Veritas wrote:Sorry if I missed that bit of information somewhere, but is there no longer the 5x penalty to Entosis Link cycle time for capitals? Entosis drawback is exactly the same as it is now. Ah, thanks. This is just not listed as role bonus, therefore my question.
Another question: do we have any infos about the E-war modules listed in the skill bonis? I couldn't find them in the respective tiericide topics... |
Aeon Veritas
Easily.Offended The Bastion
22
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Posted - 2016.04.13 09:42:21 -
[3] - Quote
Sgt Ocker wrote:Nag with a couple of tracking computers and Haws - Will hit out to around 120K with barrage (maybe more) and while the DPS is a little on the low side - It will chew through a carriers defenses quicker than the carrier can load fresh tubes of light fighters, which won't hurt a dread at all.
As I said earlier - Devs best intentions have turned into one big nerf and made a complete class of capitals all but redundant. Well, I had so far no possibility to join in on Sisi to check the values, so my suggestion is to be treated with caution... But to give carriers the ability to deffend themself against other capitals it could be a possible to give them the ability to control one flight of heavy fighters. This would give carriers roughly 1/3 of the damage potential of a super, which I think is too much... Still I think it should be considered because they could be put in the right place with a role bonus like "30 % reduction to Heavy Fighter hitpoints and damage". The height of this reduction and if both or just damage should be affected is of course up to debate to find the sweet spot of not-OP but viable. |
Aeon Veritas
Easily.Offended The Bastion
26
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Posted - 2016.04.22 10:47:45 -
[4] - Quote
Lugh Crow-Slave wrote:why would you ever use the siren? you should have tackle in your fleet This is so much right. It would be more usefully if the Siren would be a sensor dampener. |
Aeon Veritas
Easily.Offended The Bastion
26
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Posted - 2016.04.22 13:51:23 -
[5] - Quote
Sgt Ocker wrote:Aeon Veritas wrote:Lugh Crow-Slave wrote:why would you ever use the siren? you should have tackle in your fleet This is so much right. It would be more usefully if the Siren would be a sensor dampener. A Celestis would do a much better job, survive longer and not require a carrier losing 1/3rd of its dps. If you want to go that way... There are many ships who are more suitable for tackle purposes...
Sgt Ocker wrote:... , un-repairable light fighters. ... Hornestly, I don't know what you want to repair. They have 100 hull-HP, no armor and the biggest chunk of their HP on the shield. But as far as i could observe they basicly just die if they are out of shield. The shield is restored after having them scoped and redeployed. For me they were even repacked when i removed them from the launch tube. |
Aeon Veritas
Easily.Offended The Bastion
26
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Posted - 2016.04.25 08:10:18 -
[6] - Quote
Lugh Crow-Slave wrote:I would also like to know why the dragonfly does not have racial range and why none of the superiority fighters have racial range. earlier in this thread it seemed important to ccp to keep racial drone attributes I don't think the superiority fighters should have the racial range distinction. I belive they souldn't even have a distiction in the damage amount they deal. Because they use missiles and for all other waepons the only distinction within a missile-type is the damage type dealed.
As a little immersion eye-candy they should introduce new models for superiority and support fighters. Because even though the original idea was to have the same fighter equipped with different weapons for different purposes, this is now obsolete. The reason for this is the different squadron size of those fighters and the resulting adjustment of the volume per fighter to arcive a something similar volume per squadron "for ballance reasons"... |
Aeon Veritas
Easily.Offended The Bastion
27
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Posted - 2016.04.25 12:08:55 -
[7] - Quote
PAPULA wrote:This is stupid, but the blog says we only need: Quote:You will only require the Fighters skill to use Light, Support and Heavy Fighters. That's why i am confused. yeah, the dev-blog is from feb, the OP is from march and says this.
CCP Larrikin wrote:Notes:
- ...
- Generic drone skills (Drone Durability, Drone Navigation, etc) also provide bonuses to fighters (check show info on those skills for details).
- The Fighter Bomber skill has been converted to 'Heavy Fighters', and now gives a 5% damage bonus to heavy fighters per level.
- A new skill is being introduced called 'Light Fighters', this provides a 5% velocity bonus per level and is required for the operation of light fighters.
- A new skill is being introduced called 'Support Fighters', this provides a 5% hitpoint bonus per level and is required for the operation of support fighters.
- The fighters skill now provides a 5% damage bonus per level and is required for the operation of all fighters.
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